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Rendering for billboard corona renderer
Rendering for billboard corona renderer








rendering for billboard corona renderer

  • Blue Noise Dithering to give visually pleasing results in the first few passes, for quick assessment of a scene when using Interactive Rendering.
  • Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance.
  • While zooming-in in the IR, rendering is focused on visible area only.
  • Image upscaling factor to allow rendering to a smaller resolution and upscaling (ideal for HighDPI displays).
  • Set DOF focus point directly in the docked viewport (for Corona Cameras).
  • Pick objects directly in the docked viewport.
  • NVIDIA AI GPU-based denoising, for denoising during Interactive Rendering (requires a compatible NVIDIA GPU).
  • All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc.
  • 100% the same render engine as for the final frame.
  • Lights can be selected in the scene from the LightMix tab.
  • LightMix result can be saved to a CXR file and then adjusted in the Corona Image Editor, or saved for compositing in other post-processing software.
  • Each light select pass can be denoised independently (this can be enabled during automatic setup).
  • Can be used for anything from subtle adjustments, to turning day into night, without re-rendering.
  • Supports multiple suns and multiple environments for different times of day from one render (see Corona Sky and Corona Sun in the Lights section).
  • Single-click set up (by instances, groups or individual lights, with memory requirements reported).
  • Adjust color and intensity of lights, during and after rendering.
  • Max Sample Intensity (MSI): automatically removes fireflies - accuracy/render speed tradeoff.
  • High Quality Image filtering, gives a more natural and “less CGI” look to noise, making it less noticeable to the eye.
  • Balances out the rendering calculations over the image to focus more processing power on tricky areas.
  • Include/Exclude list for control over which objects receive caustics.
  • Separate render element available for compositing caustics in post processing for even greater control.
  • Enable or disable for specific light sources.
  • Includes caustics from reflection, refraction, and dispersion (splitting light into separate colors).
  • rendering for billboard corona renderer

  • Checkbox to enable/disable the result in the VFB.
  • CPU-only, and works with any CPU (not just Intel)

    rendering for billboard corona renderer

  • Intel AI denoising can be used for final renders.
  • NVIDIA AI GPU-based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU).
  • Corona High Quality denoiser, best quality, recommended for final renders.
  • Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%.
  • UHD and 4K (experimental) cache: two options for faster biased cached solution for interiors.









  • Rendering for billboard corona renderer